
| Rarity: | Uncommon |
| Number: | 088 |
| Description: | Foster (At the beginning of your recollection phase, if this ally hasn’t been dealt damage since the end of your previous turn, it becomes fostered.) Young Peacekeeper gets +1 power and +1 life as long as it's fostered. [Class Bonus] Floating Memory |
| Card Type: | Ally |
| Card Subtype: | Guardian;Human |
| Element: | Wind |
| Class: | Guardian |
| Reserve Cost: | 3 |
| Power: | 1 |
| Life: | 2 |
| Set: | Alchemical Revolution Starter Decks |
Foster (At the beginning of your recollection phase, if this ally hasn’t been dealt damage since the end of your previous turn, it becomes fostered.) Young Peacekeeper gets +1 power and +1 life as long as it's fostered.
[Class Bonus] Floating Memory
[Class Bonus] Floating Memory
| Rarity: | Uncommon |
| Number: | 088 |
| Description: | Foster (At the beginning of your recollection phase, if this ally hasn’t been dealt damage since the end of your previous turn, it becomes fostered.) Young Peacekeeper gets +1 power and +1 life as long as it's fostered. [Class Bonus] Floating Memory |
| Card Type: | Ally |
| Card Subtype: | Guardian;Human |
| Element: | Wind |
| Class: | Guardian |
| Reserve Cost: | 3 |
| Power: | 1 |
| Life: | 2 |
| Set: | Alchemical Revolution Starter Decks |
Foster (At the beginning of your recollection phase, if this ally hasn’t been dealt damage since the end of your previous turn, it becomes fostered.) Young Peacekeeper gets +1 power and +1 life as long as it's fostered.
[Class Bonus] Floating Memory
[Class Bonus] Floating Memory
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