
Rarity: | Uncommon |
Number: | 177 |
Description: | Foster (At the beginning of your recollection phase, if this ally hasn’t been dealt damage since the end of your previous turn, it becomes fostered.) Young Peacekeeper gets +1 power and +1 life as long as it's fostered. [Class Bonus] Floating Memory |
Card Type: | Ally |
Card Subtype: | Guardian;Human |
Element: | Wind |
Class: | Guardian |
Reserve Cost: | 3 |
Power: | 1 |
Life: | 2 |
Set: | Alchemical Revolution |
Foster (At the beginning of your recollection phase, if this ally hasn’t been dealt damage since the end of your previous turn, it becomes fostered.)
Young Peacekeeper gets +1 power and +1 life as long as it's fostered.
[Class Bonus] Floating Memory
Young Peacekeeper gets +1 power and +1 life as long as it's fostered.
[Class Bonus] Floating Memory
Rarity: | Uncommon |
Number: | 177 |
Description: | Foster (At the beginning of your recollection phase, if this ally hasn’t been dealt damage since the end of your previous turn, it becomes fostered.) Young Peacekeeper gets +1 power and +1 life as long as it's fostered. [Class Bonus] Floating Memory |
Card Type: | Ally |
Card Subtype: | Guardian;Human |
Element: | Wind |
Class: | Guardian |
Reserve Cost: | 3 |
Power: | 1 |
Life: | 2 |
Set: | Alchemical Revolution |
Foster (At the beginning of your recollection phase, if this ally hasn’t been dealt damage since the end of your previous turn, it becomes fostered.)
Young Peacekeeper gets +1 power and +1 life as long as it's fostered.
[Class Bonus] Floating Memory
Young Peacekeeper gets +1 power and +1 life as long as it's fostered.
[Class Bonus] Floating Memory
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