
Number: | TDGS-EN099 |
Rarity: | Secret Rare |
Attribute: | LIGHT |
Monster Type: | Spellcaster |
Card Type: | Effect Monster |
Attack: | 1600 |
Defense: | 1500 |
Description: | This card can be treated as a Spell Card and set in your Spell & Trap Card Zone. When this card is destroyed and sent to the Graveyard by an opponent's card effect while set in your Spell & Trap Card Zones, Special Summon this card during the End Phase of that turn. In addition, when this card is successfully Flip Summoned, destroy a number of Spell and Trap Cards equal to the number of face-up "Toy Magicians" on the field. |
Set: | The Duelist Genesis |
This card can be treated as a Spell Card and set in your Spell & Trap Card Zone. When this card is destroyed and sent to the Graveyard by an opponent's card effect while set in your Spell & Trap Card Zones, Special Summon this card during the End Phase of that turn. In addition, when this card is successfully Flip Summoned, destroy a number of Spell and Trap Cards equal to the number of face-up "Toy Magicians" on the field.
Number: | TDGS-EN099 |
Rarity: | Secret Rare |
Attribute: | LIGHT |
Monster Type: | Spellcaster |
Card Type: | Effect Monster |
Attack: | 1600 |
Defense: | 1500 |
Description: | This card can be treated as a Spell Card and set in your Spell & Trap Card Zone. When this card is destroyed and sent to the Graveyard by an opponent's card effect while set in your Spell & Trap Card Zones, Special Summon this card during the End Phase of that turn. In addition, when this card is successfully Flip Summoned, destroy a number of Spell and Trap Cards equal to the number of face-up "Toy Magicians" on the field. |
Set: | The Duelist Genesis |
This card can be treated as a Spell Card and set in your Spell & Trap Card Zone. When this card is destroyed and sent to the Graveyard by an opponent's card effect while set in your Spell & Trap Card Zones, Special Summon this card during the End Phase of that turn. In addition, when this card is successfully Flip Summoned, destroy a number of Spell and Trap Cards equal to the number of face-up "Toy Magicians" on the field.
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