
| Rarity: | Uncommon Extra Rare |
| Number: | 055/108 |
| Description: |
Enhance: Your rival makes a check against a difficulty of 5. If they fail, draw 1 card.
Response [Once per turn]: After your rival makes a check, it gets -1. Failing this check will not end the Combat Phase. First Form [Once per game] Remove 1 momentum: Your rival’s checks get -1 until the start of your next turn. |
| Card Type: | Character |
| Resource: | Death;Evil;Order |
| Check: | 6 |
| Difficulty: | 6 |
| Block Modifier: | 0 |
| Block Zone: | mid |
| Hand Size: | 7 |
| Vitality: | 19 |
| Set: | UniVersus: My Hero Academia: League of Villains |
Enhance: Your rival makes a check against a difficulty of 5. If they fail, draw 1 card.
Response [Once per turn]: After your rival makes a check, it gets -1. Failing this check will not end the Combat Phase.
First Form [Once per game] Remove 1 momentum: Your rival’s checks get -1 until the start of your next turn.
Response [Once per turn]: After your rival makes a check, it gets -1. Failing this check will not end the Combat Phase.
First Form [Once per game] Remove 1 momentum: Your rival’s checks get -1 until the start of your next turn.
| Rarity: | Uncommon Extra Rare |
| Number: | 055/108 |
| Description: |
Enhance: Your rival makes a check against a difficulty of 5. If they fail, draw 1 card.
Response [Once per turn]: After your rival makes a check, it gets -1. Failing this check will not end the Combat Phase. First Form [Once per game] Remove 1 momentum: Your rival’s checks get -1 until the start of your next turn. |
| Card Type: | Character |
| Resource: | Death;Evil;Order |
| Check: | 6 |
| Difficulty: | 6 |
| Block Modifier: | 0 |
| Block Zone: | mid |
| Hand Size: | 7 |
| Vitality: | 19 |
| Set: | UniVersus: My Hero Academia: League of Villains |
Enhance: Your rival makes a check against a difficulty of 5. If they fail, draw 1 card.
Response [Once per turn]: After your rival makes a check, it gets -1. Failing this check will not end the Combat Phase.
First Form [Once per game] Remove 1 momentum: Your rival’s checks get -1 until the start of your next turn.
Response [Once per turn]: After your rival makes a check, it gets -1. Failing this check will not end the Combat Phase.
First Form [Once per game] Remove 1 momentum: Your rival’s checks get -1 until the start of your next turn.
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