
| Rarity: | Uncommon | 
| Number: | 055/108 | 
| Description: | Enhance: Your rival makes a check against a difficulty of 5. If they fail, draw 1 card. Response [Once per turn]: After your rival makes a check, it gets -1. Failing this check will not end the Combat Phase. First Form [Once per game] Remove 1 momentum: Your rival’s checks get -1 until the start of your next turn. | 
| Card Type: | Character | 
| Resource: | Death;Evil;Order | 
| Check: | 6 | 
| Difficulty: | 6 | 
| Block Modifier: | 0 | 
| Block Zone: | mid | 
| Hand Size: | 7 | 
| Vitality: | 19 | 
| Set: | UniVersus: My Hero Academia: League of Villains | 
            Enhance: Your rival makes a check against a difficulty of 5. If they fail, draw 1 card.
Response [Once per turn]: After your rival makes a check, it gets -1. Failing this check will not end the Combat Phase.
First Form [Once per game] Remove 1 momentum: Your rival’s checks get -1 until the start of your next turn.
Response [Once per turn]: After your rival makes a check, it gets -1. Failing this check will not end the Combat Phase.
First Form [Once per game] Remove 1 momentum: Your rival’s checks get -1 until the start of your next turn.
| Rarity: | Uncommon | 
| Number: | 055/108 | 
| Description: | Enhance: Your rival makes a check against a difficulty of 5. If they fail, draw 1 card. Response [Once per turn]: After your rival makes a check, it gets -1. Failing this check will not end the Combat Phase. First Form [Once per game] Remove 1 momentum: Your rival’s checks get -1 until the start of your next turn. | 
| Card Type: | Character | 
| Resource: | Death;Evil;Order | 
| Check: | 6 | 
| Difficulty: | 6 | 
| Block Modifier: | 0 | 
| Block Zone: | mid | 
| Hand Size: | 7 | 
| Vitality: | 19 | 
| Set: | UniVersus: My Hero Academia: League of Villains | 
            Enhance: Your rival makes a check against a difficulty of 5. If they fail, draw 1 card.
Response [Once per turn]: After your rival makes a check, it gets -1. Failing this check will not end the Combat Phase.
First Form [Once per game] Remove 1 momentum: Your rival’s checks get -1 until the start of your next turn.
Response [Once per turn]: After your rival makes a check, it gets -1. Failing this check will not end the Combat Phase.
First Form [Once per game] Remove 1 momentum: Your rival’s checks get -1 until the start of your next turn.
 
 
 
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