
Rarity: | Sub Ruler Rare |
#: | TTT-033 SRR |
Attribute: | Water |
Card Type: | Ruler |
Race: | Alchemy |
Rules Text Contains: |
[Aid] "Lucie, Synthetic Alchemist" (You may start the game with a ruler named "Lucie, Synthetic Alchemist" and this card in your ruler area. You can apply only one [Aid] ability per game.)
Elemental, Spirit resonators you control gain [+X00/+X00] as long as you control a Witch J-ruler, where X is the number of different attributes of Elemental, Spirit cards you control in public zones. [Rest]: Put an Elemental, Spirit resonator with total cost 2 from your hand into the field. Discard an Elemental, Spirit card: Reveal the top two cards of your deck. Put a Spirit card from among them into your hand. Put the rest on them bottom of your deck in any order. Play this ability only once per turn. |
Flavor: | Back in the old days, chemistry or magic were called "alchemy". |
Set: | Thoth of the Trinity |
Number: | TTT-033 SRR |
Rarity: | Sub Ruler Rare |
#: | TTT-033 SRR |
Attribute: | Water |
Card Type: | Ruler |
Race: | Alchemy |
Rules Text Contains: |
[Aid] "Lucie, Synthetic Alchemist" (You may start the game with a ruler named "Lucie, Synthetic Alchemist" and this card in your ruler area. You can apply only one [Aid] ability per game.)
Elemental, Spirit resonators you control gain [+X00/+X00] as long as you control a Witch J-ruler, where X is the number of different attributes of Elemental, Spirit cards you control in public zones. [Rest]: Put an Elemental, Spirit resonator with total cost 2 from your hand into the field. Discard an Elemental, Spirit card: Reveal the top two cards of your deck. Put a Spirit card from among them into your hand. Put the rest on them bottom of your deck in any order. Play this ability only once per turn. |
Flavor: | Back in the old days, chemistry or magic were called "alchemy". |
Set: | Thoth of the Trinity |
Number: | TTT-033 SRR |
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