
| Rarity: | Uncommon |
| Number: | 149 |
| Description: | Target unit becomes distant. If that unit is defending, end the combat phase. (As a phase ends, banish all triggers, activations, and materializations on the effects stack.) [Class Bonus] Floating Memory |
| Card Type: | Action |
| Card Subtype: | Ranger;Skill;Reaction |
| Element: | Water |
| Class: | Ranger |
| Reserve Cost: | 3 |
| Speed: | Fast |
| Set: | Alchemical Revolution |
Target unit becomes distant. If that unit is defending, end the combat phase. (As a phase ends, banish all triggers, activations, and materializations on the effects stack.)
[Class Bonus] Floating Memory
[Class Bonus] Floating Memory
| Rarity: | Uncommon |
| Number: | 149 |
| Description: | Target unit becomes distant. If that unit is defending, end the combat phase. (As a phase ends, banish all triggers, activations, and materializations on the effects stack.) [Class Bonus] Floating Memory |
| Card Type: | Action |
| Card Subtype: | Ranger;Skill;Reaction |
| Element: | Water |
| Class: | Ranger |
| Reserve Cost: | 3 |
| Speed: | Fast |
| Set: | Alchemical Revolution |
Target unit becomes distant. If that unit is defending, end the combat phase. (As a phase ends, banish all triggers, activations, and materializations on the effects stack.)
[Class Bonus] Floating Memory
[Class Bonus] Floating Memory
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