
| Rarity: | Common |
| Number: | KS AC1-064 |
| Description: | Counter - Play: You may activate this Trap if the Clash card being played has an initial resource cost of two or less. When that card enters play, it gets -1/-1 until end of turn. |
| Card Type: | Accessory |
| Card Subtype: | Trap |
| Color: | White |
| Resource Cost: | W1 |
| Set: | The Awakening (Kickstarter) |
Counter - Play: You may activate this Trap if the Clash card being played has an initial resource cost of two or less. When that card enters play, it gets -1/-1 until end of turn.
| Rarity: | Common |
| Number: | KS AC1-064 |
| Description: | Counter - Play: You may activate this Trap if the Clash card being played has an initial resource cost of two or less. When that card enters play, it gets -1/-1 until end of turn. |
| Card Type: | Accessory |
| Card Subtype: | Trap |
| Color: | White |
| Resource Cost: | W1 |
| Set: | The Awakening (Kickstarter) |
Counter - Play: You may activate this Trap if the Clash card being played has an initial resource cost of two or less. When that card enters play, it gets -1/-1 until end of turn.
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