
| Rarity: | Common |
| Number: | 20-076C |
| Description: | If you have a Card Name Melphie in your Break Zone, Sonon gains +1000 power and Brave.
[Y][1], remove Sonon and 1 Card Name Melphie in the Break Zone from the game: Draw 1 card. You can only use this ability if Sonon is in the Break Zone. |
| Card Type: | Forward |
| Element: | Earth |
| Cost: | 4 |
| Power: | 8000 |
| Job: | Warrior |
| Category: | VII |
| Set: | Dawn of Heroes |
If you have a Card Name Melphie in your Break Zone, Sonon gains +1000 power and Brave.
[Y][1], remove Sonon and 1 Card Name Melphie in the Break Zone from the game: Draw 1 card. You can only use this ability if Sonon is in the Break Zone.
[Y][1], remove Sonon and 1 Card Name Melphie in the Break Zone from the game: Draw 1 card. You can only use this ability if Sonon is in the Break Zone.
| Rarity: | Common |
| Number: | 20-076C |
| Description: | If you have a Card Name Melphie in your Break Zone, Sonon gains +1000 power and Brave.
[Y][1], remove Sonon and 1 Card Name Melphie in the Break Zone from the game: Draw 1 card. You can only use this ability if Sonon is in the Break Zone. |
| Card Type: | Forward |
| Element: | Earth |
| Cost: | 4 |
| Power: | 8000 |
| Job: | Warrior |
| Category: | VII |
| Set: | Dawn of Heroes |
If you have a Card Name Melphie in your Break Zone, Sonon gains +1000 power and Brave.
[Y][1], remove Sonon and 1 Card Name Melphie in the Break Zone from the game: Draw 1 card. You can only use this ability if Sonon is in the Break Zone.
[Y][1], remove Sonon and 1 Card Name Melphie in the Break Zone from the game: Draw 1 card. You can only use this ability if Sonon is in the Break Zone.
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