
Description: | [Call Cost] [Pay 1 life]
When this card enters the field, you may drop a hand card. If you do, put up to one monster with "Gojinmaru" in its card name from your deck into your hand, and shuffle your deck. If this card is on your field or in the soul of a "Ninja" monster, all other "Ninja" on your field get power+3000, defense+3000 and critical+1! |
Rarity: | R |
#: | S-BT01A-UB03/0020EN |
Set: | Buddy Lineage |
Number: | S-BT01A-UB03/0020EN |
[Call Cost] [Pay 1 life]
When this card enters the field, you may drop a hand card. If you do, put up to one monster with "Gojinmaru" in its card name from your deck into your hand, and shuffle your deck.
If this card is on your field or in the soul of a "Ninja" monster, all other "Ninja" on your field get power+3000, defense+3000 and critical+1!
When this card enters the field, you may drop a hand card. If you do, put up to one monster with "Gojinmaru" in its card name from your deck into your hand, and shuffle your deck.
If this card is on your field or in the soul of a "Ninja" monster, all other "Ninja" on your field get power+3000, defense+3000 and critical+1!
Description: | [Call Cost] [Pay 1 life]
When this card enters the field, you may drop a hand card. If you do, put up to one monster with "Gojinmaru" in its card name from your deck into your hand, and shuffle your deck. If this card is on your field or in the soul of a "Ninja" monster, all other "Ninja" on your field get power+3000, defense+3000 and critical+1! |
Rarity: | R |
#: | S-BT01A-UB03/0020EN |
Set: | Buddy Lineage |
Number: | S-BT01A-UB03/0020EN |
[Call Cost] [Pay 1 life]
When this card enters the field, you may drop a hand card. If you do, put up to one monster with "Gojinmaru" in its card name from your deck into your hand, and shuffle your deck.
If this card is on your field or in the soul of a "Ninja" monster, all other "Ninja" on your field get power+3000, defense+3000 and critical+1!
When this card enters the field, you may drop a hand card. If you do, put up to one monster with "Gojinmaru" in its card name from your deck into your hand, and shuffle your deck.
If this card is on your field or in the soul of a "Ninja" monster, all other "Ninja" on your field get power+3000, defense+3000 and critical+1!
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