
| Rarity: | Shining | 
| Card Type: | Grass | 
| HP: | 50 | 
| Stage: | Basic | 
| Weakness: | Fire x2 | 
| Retreat Cost: | 1 | 
| Attack 1: | [Water] Healing Water Remove a number of damage counters from 1 of your Benched Pok?mon equal to the number of Water Energy cards attached to Shining Celebi. If the Pok?mon has fewer damage counters than that, remove all of them. | 
| Attack 2: | [Grass][Psychic] Miracle Leaf (10) Flip a number of coins equal to the number of Energy attached to the Defending Pok?mon. If you get 1 or more heads, the Defending Pok?mon is now Asleep, Confused, or Poisoned (your choice). | 
| Set: | Darkness, and to Light... | 
| Rarity: | Shining | 
| Card Type: | Grass | 
| HP: | 50 | 
| Stage: | Basic | 
| Weakness: | Fire x2 | 
| Retreat Cost: | 1 | 
| Attack 1: | [Water] Healing Water Remove a number of damage counters from 1 of your Benched Pok?mon equal to the number of Water Energy cards attached to Shining Celebi. If the Pok?mon has fewer damage counters than that, remove all of them. | 
| Attack 2: | [Grass][Psychic] Miracle Leaf (10) Flip a number of coins equal to the number of Energy attached to the Defending Pok?mon. If you get 1 or more heads, the Defending Pok?mon is now Asleep, Confused, or Poisoned (your choice). | 
| Set: | Darkness, and to Light... | 
 
 
 
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