When Shichifukujin Dragon comes into play, put seven +1/+1 counters on it. RRR, Remove two +1/+1 counters: Put three +1/+1 counters on Shichifukujin Dragon at end of turn. Play this ability as a sorcery.
Set:
Special Occasion
Rarity:
P
Creature Type or Sub Type:
Creature Dragon
P:
0
T:
0
Rules Text Contains:
When Shichifukujin Dragon comes into play, put seven +1/+1 counters on it. RRR, Remove two +1/+1 counters: Put three +1/+1 counters on Shichifukujin Dragon at end of turn. Play this ability as a sorcery.
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