
Rarity: | Rare |
Number: | 18 |
Description: |
Ability Bitter Chill You may activate this Ability from your hand and pay 1 energy to put this creature into play on an existing blank pile on your field. If it enters play on your opponent's turn, pay 1 additional energy. When it enters play by this Ability, opposing Abilities become inactive for the rest of the turn. |
Card Type: | Creature |
Creature Type: | Shardfolk |
Edition: | First |
Set: | The Dimension that Disappeared |
Ability
Bitter Chill
You may activate this Ability from your hand and pay 1 energy to put this creature into play on an existing blank pile on your field. If it enters play on your opponent's turn, pay 1 additional energy. When it enters play by this Ability, opposing Abilities become inactive for the rest of the turn.
Bitter Chill
You may activate this Ability from your hand and pay 1 energy to put this creature into play on an existing blank pile on your field. If it enters play on your opponent's turn, pay 1 additional energy. When it enters play by this Ability, opposing Abilities become inactive for the rest of the turn.
Rarity: | Rare |
Number: | 18 |
Description: |
Ability Bitter Chill You may activate this Ability from your hand and pay 1 energy to put this creature into play on an existing blank pile on your field. If it enters play on your opponent's turn, pay 1 additional energy. When it enters play by this Ability, opposing Abilities become inactive for the rest of the turn. |
Card Type: | Creature |
Creature Type: | Shardfolk |
Edition: | First |
Set: | The Dimension that Disappeared |
Ability
Bitter Chill
You may activate this Ability from your hand and pay 1 energy to put this creature into play on an existing blank pile on your field. If it enters play on your opponent's turn, pay 1 additional energy. When it enters play by this Ability, opposing Abilities become inactive for the rest of the turn.
Bitter Chill
You may activate this Ability from your hand and pay 1 energy to put this creature into play on an existing blank pile on your field. If it enters play on your opponent's turn, pay 1 additional energy. When it enters play by this Ability, opposing Abilities become inactive for the rest of the turn.
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