
| Rarity: | Super Rare |
| Number: | 077 |
| Description: | Whenever an ally you control becomes fostered, draw a card into your memory. [Class Bonus] Fostered allies you control get +1 power and +1 life. (Apply this effect only if your champion's class matches this card's class.) |
| Card Type: | Ally |
| Card Subtype: | Guardian;Human |
| Element: | Norm |
| Class: | Guardian |
| Reserve Cost: | 3 |
| Power: | 1 |
| Life: | 3 |
| Set: | Alchemical Revolution |
Whenever an ally you control becomes fostered, draw a card into your memory.
[Class Bonus] Fostered allies you control get +1 power and +1 life. (Apply this effect only if your champion's class matches this card's class.)
[Class Bonus] Fostered allies you control get +1 power and +1 life. (Apply this effect only if your champion's class matches this card's class.)
| Rarity: | Super Rare |
| Number: | 077 |
| Description: | Whenever an ally you control becomes fostered, draw a card into your memory. [Class Bonus] Fostered allies you control get +1 power and +1 life. (Apply this effect only if your champion's class matches this card's class.) |
| Card Type: | Ally |
| Card Subtype: | Guardian;Human |
| Element: | Norm |
| Class: | Guardian |
| Reserve Cost: | 3 |
| Power: | 1 |
| Life: | 3 |
| Set: | Alchemical Revolution |
Whenever an ally you control becomes fostered, draw a card into your memory.
[Class Bonus] Fostered allies you control get +1 power and +1 life. (Apply this effect only if your champion's class matches this card's class.)
[Class Bonus] Fostered allies you control get +1 power and +1 life. (Apply this effect only if your champion's class matches this card's class.)
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