
| Rarity: | Common |
| Number: | 18-095C |
| Description: | When Rune Fencer enters the field, choose 1 Forward. It loses 4000 power until the end of the turn.
When Rune Fencer enters the field, you may pay WW1. When you do so, choose 1 Forward. It loses 7000 power until the end of the turn. |
| Card Type: | Forward |
| Element: | Water |
| Cost: | 4 |
| Power: | 8000 |
| Job: | Standard Unit |
| Category: | XI |
| Set: | Resurgence of Power |
When Rune Fencer enters the field, choose 1 Forward. It loses 4000 power until the end of the turn.
When Rune Fencer enters the field, you may pay WW1. When you do so, choose 1 Forward. It loses 7000 power until the end of the turn.
When Rune Fencer enters the field, you may pay WW1. When you do so, choose 1 Forward. It loses 7000 power until the end of the turn.
| Rarity: | Common |
| Number: | 18-095C |
| Description: | When Rune Fencer enters the field, choose 1 Forward. It loses 4000 power until the end of the turn.
When Rune Fencer enters the field, you may pay WW1. When you do so, choose 1 Forward. It loses 7000 power until the end of the turn. |
| Card Type: | Forward |
| Element: | Water |
| Cost: | 4 |
| Power: | 8000 |
| Job: | Standard Unit |
| Category: | XI |
| Set: | Resurgence of Power |
When Rune Fencer enters the field, choose 1 Forward. It loses 4000 power until the end of the turn.
When Rune Fencer enters the field, you may pay WW1. When you do so, choose 1 Forward. It loses 7000 power until the end of the turn.
When Rune Fencer enters the field, you may pay WW1. When you do so, choose 1 Forward. It loses 7000 power until the end of the turn.
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