
| Number: | 001/054 |
| Rarity: | Double Rare |
| Card Type: | Grass |
| HP: | 270 |
| Stage: | Basic |
| Description: | GXAttack: Tropical Hour If this Pokémon has at least 3 extra Energy attached to it (in addition to this attack's cost), your opponent shuffles all Energy from all of their Pokémon into their deck. (You can't use more than 1 GX attack in a game.) |
| Attack 1: | Super Growth Search your deck for a card that evolves from 1 of your Grass Pokémon and put it onto that Pokémon to evolve it. If that Pokémon is now a Stage 1 Pokémon, search your deck for a Stage 2 Pokémon that evolves from that Pokémon and put it onto that Pokémon to evolve it. Then, shuffle your deck. |
| Attack 2: | [Grass][Grass][Colorless] Calming Hurricane (150) Heal 30 damage from this Pokémon. |
| Weakness: | Fire x2 |
| Retreat Cost: | 3 |
| Set: | SM10b: Sky Legend |
| Number: | 001/054 |
| Rarity: | Double Rare |
| Card Type: | Grass |
| HP: | 270 |
| Stage: | Basic |
| Description: | GXAttack: Tropical Hour If this Pokémon has at least 3 extra Energy attached to it (in addition to this attack's cost), your opponent shuffles all Energy from all of their Pokémon into their deck. (You can't use more than 1 GX attack in a game.) |
| Attack 1: | Super Growth Search your deck for a card that evolves from 1 of your Grass Pokémon and put it onto that Pokémon to evolve it. If that Pokémon is now a Stage 1 Pokémon, search your deck for a Stage 2 Pokémon that evolves from that Pokémon and put it onto that Pokémon to evolve it. Then, shuffle your deck. |
| Attack 2: | [Grass][Grass][Colorless] Calming Hurricane (150) Heal 30 damage from this Pokémon. |
| Weakness: | Fire x2 |
| Retreat Cost: | 3 |
| Set: | SM10b: Sky Legend |
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