
| Number: | D-BT04/015EN |
| Rarity: | RRR |
| Unit: | Normal |
| Grade: | 3 |
| Skill Icon: | Twin Drive |
| Nation: | Stoicheia |
| Race: | Skeleton |
| Imaginary Gift: | Persona Ride |
| Power: | 13000 |
| Shield: | 0 |
| Critical: | 1 |
| Description: | [AUTO]Drop:When you play a normal order, you may call this card to (RC). If you called this card, perform one of the following. If it was Alchemagic, perform all of the following instead. • This unit gets [Power] +10000 until end of turn. • This unit gets [Critical] +1 until end of turn. |
| Flavor: | A dragon trapped in limbo. Its constraints are now released. |
| Set: | D-BT04: Awakening of Chakrabarthi |
[AUTO]Drop:When you play a normal order, you may call this card to (RC). If you called this card, perform one of the following. If it was Alchemagic, perform all of the following instead.
• This unit gets [Power] +10000 until end of turn.
• This unit gets [Critical] +1 until end of turn.
• This unit gets [Power] +10000 until end of turn.
• This unit gets [Critical] +1 until end of turn.
| Number: | D-BT04/015EN |
| Rarity: | RRR |
| Unit: | Normal |
| Grade: | 3 |
| Skill Icon: | Twin Drive |
| Nation: | Stoicheia |
| Race: | Skeleton |
| Imaginary Gift: | Persona Ride |
| Power: | 13000 |
| Shield: | 0 |
| Critical: | 1 |
| Description: | [AUTO]Drop:When you play a normal order, you may call this card to (RC). If you called this card, perform one of the following. If it was Alchemagic, perform all of the following instead. • This unit gets [Power] +10000 until end of turn. • This unit gets [Critical] +1 until end of turn. |
| Flavor: | A dragon trapped in limbo. Its constraints are now released. |
| Set: | D-BT04: Awakening of Chakrabarthi |
[AUTO]Drop:When you play a normal order, you may call this card to (RC). If you called this card, perform one of the following. If it was Alchemagic, perform all of the following instead.
• This unit gets [Power] +10000 until end of turn.
• This unit gets [Critical] +1 until end of turn.
• This unit gets [Power] +10000 until end of turn.
• This unit gets [Critical] +1 until end of turn.
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