| Rarity: | Rare |
| Number: | 109 |
| Description: |
R Commit: After an attack is played, it gets Flash. First F Destroy 1 foundation: For the rest of this turn, your flash attacks get +2 speed and whenever 1 of your flash attacks with a printed difficulty of |
| Card Type: | Character |
| Resource: | Air;Chaos;Good |
| Check: | 6 |
| Difficulty: | 6 |
| Block Modifier: | 0 |
| Block Zone: | mid |
| Hand Size: | 6 |
| Vitality: | 26 |
| Set: | Mega Man: Rise of Masters |
R Commit: After an attack is played, it gets Flash.
First F Destroy 1 foundation: For the rest of this turn, your flash attacks get +2 speed and whenever 1 of your flash attacks with a printed difficulty of
First F Destroy 1 foundation: For the rest of this turn, your flash attacks get +2 speed and whenever 1 of your flash attacks with a printed difficulty of
| Rarity: | Rare |
| Number: | 109 |
| Description: |
R Commit: After an attack is played, it gets Flash. First F Destroy 1 foundation: For the rest of this turn, your flash attacks get +2 speed and whenever 1 of your flash attacks with a printed difficulty of |
| Card Type: | Character |
| Resource: | Air;Chaos;Good |
| Check: | 6 |
| Difficulty: | 6 |
| Block Modifier: | 0 |
| Block Zone: | mid |
| Hand Size: | 6 |
| Vitality: | 26 |
| Set: | Mega Man: Rise of Masters |
R Commit: After an attack is played, it gets Flash.
First F Destroy 1 foundation: For the rest of this turn, your flash attacks get +2 speed and whenever 1 of your flash attacks with a printed difficulty of
First F Destroy 1 foundation: For the rest of this turn, your flash attacks get +2 speed and whenever 1 of your flash attacks with a printed difficulty of
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