
Rarity: | U |
#: | 111 |
Creature Type or Sub Type: | Enchantment |
Rules Text Contains: | Flash
When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger. |
Set: | Duskmourn: House of Horror |
Number: | 111 |
Rarity: | U |
#: | 111 |
Creature Type or Sub Type: | Enchantment |
Rules Text Contains: | Flash
When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger. |
Set: | Duskmourn: House of Horror |
Number: | 111 |
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