
Rarity: | Common |
#: | CSM/S96-E021 C |
Level: | 1 |
Cost: | 1 |
Soul: | 1 |
Card Type: | Character |
Trait: | Devil Hunter |
Trait 2: | Public Safety |
Color: | Yellow |
Power: | 2000 |
Triggers: | Soul |
Card Text: | [AUTO] At the beginning of your climax phase, choose 1 of your "Devil Hunter" or "Devil" or "Animal" characters, and that character gets +2000 power until end of turn. [ACT] [[REST] this card] If there are 2 or less markers underneath this card, choose 1 character in your waiting room, and put it face up underneath this card as a marker. If you put 1 card underneath this card, look at the top card of your opponent's deck, and put it on the top or at the bottom of their deck. |
Set: | Chainsaw Man |
Number: | CSM/S96-E021 C |
Rarity: | Common |
#: | CSM/S96-E021 C |
Level: | 1 |
Cost: | 1 |
Soul: | 1 |
Card Type: | Character |
Trait: | Devil Hunter |
Trait 2: | Public Safety |
Color: | Yellow |
Power: | 2000 |
Triggers: | Soul |
Card Text: | [AUTO] At the beginning of your climax phase, choose 1 of your "Devil Hunter" or "Devil" or "Animal" characters, and that character gets +2000 power until end of turn. [ACT] [[REST] this card] If there are 2 or less markers underneath this card, choose 1 character in your waiting room, and put it face up underneath this card as a marker. If you put 1 card underneath this card, look at the top card of your opponent's deck, and put it on the top or at the bottom of their deck. |
Set: | Chainsaw Man |
Number: | CSM/S96-E021 C |
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