
| Number: | DUNE-EN066 | 
| Rarity: | Common | 
| Attribute: | SPELL | 
| Card Type: | Quick-Play Spell | 
| Description: | During the Main Phase, if a monster(s) you control leaves the field by an opponent's monster effect, except by being destroyed: Activate 1 of these effects; • End the Main Phase. • Skip Main Phase 1 of your opponent's next turn. You can only activate 1 "Million-Century Ice Prison" per turn. | 
| Set: | Duelist Nexus | 
            During the Main Phase, if a monster(s) you control leaves the field by an opponent's monster effect, except by being destroyed: Activate 1 of these effects;
• End the Main Phase.
• Skip Main Phase 1 of your opponent's next turn.
You can only activate 1 "Million-Century Ice Prison" per turn.
• End the Main Phase.
• Skip Main Phase 1 of your opponent's next turn.
You can only activate 1 "Million-Century Ice Prison" per turn.
| Number: | DUNE-EN066 | 
| Rarity: | Common | 
| Attribute: | SPELL | 
| Card Type: | Quick-Play Spell | 
| Description: | During the Main Phase, if a monster(s) you control leaves the field by an opponent's monster effect, except by being destroyed: Activate 1 of these effects; • End the Main Phase. • Skip Main Phase 1 of your opponent's next turn. You can only activate 1 "Million-Century Ice Prison" per turn. | 
| Set: | Duelist Nexus | 
            During the Main Phase, if a monster(s) you control leaves the field by an opponent's monster effect, except by being destroyed: Activate 1 of these effects;
• End the Main Phase.
• Skip Main Phase 1 of your opponent's next turn.
You can only activate 1 "Million-Century Ice Prison" per turn.
• End the Main Phase.
• Skip Main Phase 1 of your opponent's next turn.
You can only activate 1 "Million-Century Ice Prison" per turn.
 
 
 
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