- Number: V-SS09/154EN
- Rarity: RRR
- Unit: Trigger
- Grade: 0
- Skill Icon: Boost
- Nation: Zoo
- Race: Insect
- Clan: Megacolony
- Power: 4000
- Shield: 10000
- Critical: 1
- Trigger: Stand
- Description: [AUTO](RC) Generation Break 1 Dark Device (Active when your opponent has no [Stand] units in the same column as this unit): [Put this unit into your soul] At the end of each turn, you may pay the cost. If you do, Counter Charge (1), choose one of your opponent's grade 1 or less units, and that unit cannot [Stand] during your opponent's next stand phase.
[AUTO](RC) Generation Break 1 Dark Device (Active when your opponent has no [Stand] units in the same column as this unit): [Put this unit into your soul] At the end of each turn, you may pay the cost. If you do, Counter Charge (1), choose one of your opponent's grade 1 or less units, and that unit cannot [Stand] during your opponent's next stand phase.
- Number: V-SS09/154EN
- Rarity: RRR
- Unit: Trigger
- Grade: 0
- Skill Icon: Boost
- Nation: Zoo
- Race: Insect
- Clan: Megacolony
- Power: 4000
- Shield: 10000
- Critical: 1
- Trigger: Stand
- Description: [AUTO](RC) Generation Break 1 Dark Device (Active when your opponent has no [Stand] units in the same column as this unit): [Put this unit into your soul] At the end of each turn, you may pay the cost. If you do, Counter Charge (1), choose one of your opponent's grade 1 or less units, and that unit cannot [Stand] during your opponent's next stand phase.
[AUTO](RC) Generation Break 1 Dark Device (Active when your opponent has no [Stand] units in the same column as this unit): [Put this unit into your soul] At the end of each turn, you may pay the cost. If you do, Counter Charge (1), choose one of your opponent's grade 1 or less units, and that unit cannot [Stand] during your opponent's next stand phase.
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