
| Number: | G-BT04/087EN |
| Rarity: | C |
| Unit: | Normal |
| Grade: | 3 |
| Skill Icon: | Twin Drive |
| Nation: | Zoo |
| Race: | Insect |
| Clan: | Megacolony |
| Power: | 11000 |
| Shield: | 0 |
| Critical: | 1 |
| Description: | [AUTO] Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Counter Blast (1)] When this unit is placed on (VC) or (RC), you may pay the cost. If you do, choose one of your opponent's rear guards, [Rest] it. Until end of turn, that unit cannot [Intercept], and that unit cannot [Stand] during your opponent's next stand phase. |
| Set: | G-BT04: Soul Strike Against The Supreme |
[AUTO] Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Counter Blast (1)] When this unit is placed on (VC) or (RC), you may pay the cost. If you do, choose one of your opponent's rear guards, [Rest] it. Until end of turn, that unit cannot [Intercept], and that unit cannot [Stand] during your opponent's next stand phase.
| Number: | G-BT04/087EN |
| Rarity: | C |
| Unit: | Normal |
| Grade: | 3 |
| Skill Icon: | Twin Drive |
| Nation: | Zoo |
| Race: | Insect |
| Clan: | Megacolony |
| Power: | 11000 |
| Shield: | 0 |
| Critical: | 1 |
| Description: | [AUTO] Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Counter Blast (1)] When this unit is placed on (VC) or (RC), you may pay the cost. If you do, choose one of your opponent's rear guards, [Rest] it. Until end of turn, that unit cannot [Intercept], and that unit cannot [Stand] during your opponent's next stand phase. |
| Set: | G-BT04: Soul Strike Against The Supreme |
[AUTO] Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Counter Blast (1)] When this unit is placed on (VC) or (RC), you may pay the cost. If you do, choose one of your opponent's rear guards, [Rest] it. Until end of turn, that unit cannot [Intercept], and that unit cannot [Stand] during your opponent's next stand phase.
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