
| Description: | [Set] (This card remains on the field) All "Super Robot" on your field cannot [Rest] and their abilities cannot be nullified by your opponent's card effects. When a soul is put into your "Super Robot", put the top card of your deck into your gauge, and draw a card. This ability only activates once per turn. You may only [Set] one "Let's make a "Pal"!!" on your field. |
| Rarity: | U |
| #: | S-UB05/0057EN |
| Set: | Buddy Again Vol.2 ~Super Buddy War EX~ |
| Number: | S-UB05/0057EN |
[Set] (This card remains on the field)
All "Super Robot" on your field cannot [Rest] and their abilities cannot be nullified by your opponent's card effects.
When a soul is put into your "Super Robot", put the top card of your deck into your gauge, and draw a card. This ability only activates once per turn.
You may only [Set] one "Let's make a "Pal"!!" on your field.
All "Super Robot" on your field cannot [Rest] and their abilities cannot be nullified by your opponent's card effects.
When a soul is put into your "Super Robot", put the top card of your deck into your gauge, and draw a card. This ability only activates once per turn.
You may only [Set] one "Let's make a "Pal"!!" on your field.
| Description: | [Set] (This card remains on the field) All "Super Robot" on your field cannot [Rest] and their abilities cannot be nullified by your opponent's card effects. When a soul is put into your "Super Robot", put the top card of your deck into your gauge, and draw a card. This ability only activates once per turn. You may only [Set] one "Let's make a "Pal"!!" on your field. |
| Rarity: | U |
| #: | S-UB05/0057EN |
| Set: | Buddy Again Vol.2 ~Super Buddy War EX~ |
| Number: | S-UB05/0057EN |
[Set] (This card remains on the field)
All "Super Robot" on your field cannot [Rest] and their abilities cannot be nullified by your opponent's card effects.
When a soul is put into your "Super Robot", put the top card of your deck into your gauge, and draw a card. This ability only activates once per turn.
You may only [Set] one "Let's make a "Pal"!!" on your field.
All "Super Robot" on your field cannot [Rest] and their abilities cannot be nullified by your opponent's card effects.
When a soul is put into your "Super Robot", put the top card of your deck into your gauge, and draw a card. This ability only activates once per turn.
You may only [Set] one "Let's make a "Pal"!!" on your field.
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