- Rarity: Uncommon
- Number: EX2-063 U
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Description: [Start of Your Main Phase] If you have a Digimon with [Cyborg] or [Machine] in its traits in play, gain 1 memory.
[All Turns] When one of your Digimon with [Cyborg] or [Machine] in its traits becomes suspended, you may suspend this Tamer to "Draw 1". (Draw 1 card from your deck.) Then, trash 1 card in your hand. - Color: Black
- Card Type: Tamer
- Play Cost: 3
- Security Effect: [Security] Play this card without paying its memory cost.
[Start of Your Main Phase] If you have a Digimon with [Cyborg] or [Machine] in its traits in play, gain 1 memory.
[All Turns] When one of your Digimon with [Cyborg] or [Machine] in its traits becomes suspended, you may suspend this Tamer to "Draw 1". (Draw 1 card from your deck.) Then, trash 1 card in your hand.
- Rarity: Uncommon
- Number: EX2-063 U
-
Description: [Start of Your Main Phase] If you have a Digimon with [Cyborg] or [Machine] in its traits in play, gain 1 memory.
[All Turns] When one of your Digimon with [Cyborg] or [Machine] in its traits becomes suspended, you may suspend this Tamer to "Draw 1". (Draw 1 card from your deck.) Then, trash 1 card in your hand. - Color: Black
- Card Type: Tamer
- Play Cost: 3
- Security Effect: [Security] Play this card without paying its memory cost.
[Start of Your Main Phase] If you have a Digimon with [Cyborg] or [Machine] in its traits in play, gain 1 memory.
[All Turns] When one of your Digimon with [Cyborg] or [Machine] in its traits becomes suspended, you may suspend this Tamer to "Draw 1". (Draw 1 card from your deck.) Then, trash 1 card in your hand.
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