
| Rarity: | U |
| #: | 34 |
| Creature Type or Sub Type: | Summon Imp |
| P: | 0 |
| T: | 0 |
| Rules Text Contains: | Flying
When you play Jumbo Imp, roll a six-sided die. Jumbo Imp comes into play with a number of +1/+1 counters on it equal to the die roll. During your upkeep, roll a six-sided die and put on Jumbo Imp a number of +1/+1 counters equal to the die roll. At the end of your turn, roll a six-sided die and remove from Jumbo Imp a number of +1/+1 counters equal to the die roll. |
| Set: | Unglued |
| Number: | 34 |
| Rarity: | U |
| #: | 34 |
| Creature Type or Sub Type: | Summon Imp |
| P: | 0 |
| T: | 0 |
| Rules Text Contains: | Flying
When you play Jumbo Imp, roll a six-sided die. Jumbo Imp comes into play with a number of +1/+1 counters on it equal to the die roll. During your upkeep, roll a six-sided die and put on Jumbo Imp a number of +1/+1 counters equal to the die roll. At the end of your turn, roll a six-sided die and remove from Jumbo Imp a number of +1/+1 counters equal to the die roll. |
| Set: | Unglued |
| Number: | 34 |
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