
Number: | G-BT13/097EN |
Rarity: | C |
Unit: | Normal |
Grade: | 1 |
Skill Icon: | Boost |
Nation: | Dark Zone |
Race: | Elf |
Clan: | Spike Brothers |
Power: | 6000 |
Shield: | 5000 |
Critical: | 1 |
Description: | [AUTO]:Charge (During the turn this unit is placed on (RC) due to an effect, you may have it become charging. If you do, put it on the bottom of your deck at the end of its battle)
[AUTO](RC) Generation Break 1:When this unit boosts a rear-guard with the charge ability, until end of that battle, this unit gets [Power]+3000, and if the boosted unit is "Jet Power, Dusty", you may have it become charging. |
Flavor: | Big brother! Don't mess up! |
Set: | G-BT13: Ultimate Stride |
[AUTO]:Charge (During the turn this unit is placed on (RC) due to an effect, you may have it become charging. If you do, put it on the bottom of your deck at the end of its battle)
[AUTO](RC) Generation Break 1:When this unit boosts a rear-guard with the charge ability, until end of that battle, this unit gets [Power]+3000, and if the boosted unit is "Jet Power, Dusty", you may have it become charging.
[AUTO](RC) Generation Break 1:When this unit boosts a rear-guard with the charge ability, until end of that battle, this unit gets [Power]+3000, and if the boosted unit is "Jet Power, Dusty", you may have it become charging.
Number: | G-BT13/097EN |
Rarity: | C |
Unit: | Normal |
Grade: | 1 |
Skill Icon: | Boost |
Nation: | Dark Zone |
Race: | Elf |
Clan: | Spike Brothers |
Power: | 6000 |
Shield: | 5000 |
Critical: | 1 |
Description: | [AUTO]:Charge (During the turn this unit is placed on (RC) due to an effect, you may have it become charging. If you do, put it on the bottom of your deck at the end of its battle)
[AUTO](RC) Generation Break 1:When this unit boosts a rear-guard with the charge ability, until end of that battle, this unit gets [Power]+3000, and if the boosted unit is "Jet Power, Dusty", you may have it become charging. |
Flavor: | Big brother! Don't mess up! |
Set: | G-BT13: Ultimate Stride |
[AUTO]:Charge (During the turn this unit is placed on (RC) due to an effect, you may have it become charging. If you do, put it on the bottom of your deck at the end of its battle)
[AUTO](RC) Generation Break 1:When this unit boosts a rear-guard with the charge ability, until end of that battle, this unit gets [Power]+3000, and if the boosted unit is "Jet Power, Dusty", you may have it become charging.
[AUTO](RC) Generation Break 1:When this unit boosts a rear-guard with the charge ability, until end of that battle, this unit gets [Power]+3000, and if the boosted unit is "Jet Power, Dusty", you may have it become charging.
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