
Rarity: | Secret |
Number: | 39/100 | 5REV |
Description: |
Arrive - If you have five or more cards in your hand, the next Water card you play this turn costs (0) to play. Otherwise, draw X cards (X equals five minus the number of cards in your hand.)
Expel "Jemial, Celestial Wielder" when it leaves the field. |
Element: | Water |
Card Type: | Unit |
Subtype: | Legendary |
Shard Cost: | 6 |
Power: | 3500 |
Artist Credit: | Gunrev Studios |
Set: | Revelations |
Arrive - If you have five or more cards in your hand, the next Water card you play this turn costs (0) to play. Otherwise, draw X cards (X equals five minus the number of cards in your hand.)
Expel "Jemial, Celestial Wielder" when it leaves the field.
Expel "Jemial, Celestial Wielder" when it leaves the field.
Rarity: | Secret |
Number: | 39/100 | 5REV |
Description: |
Arrive - If you have five or more cards in your hand, the next Water card you play this turn costs (0) to play. Otherwise, draw X cards (X equals five minus the number of cards in your hand.)
Expel "Jemial, Celestial Wielder" when it leaves the field. |
Element: | Water |
Card Type: | Unit |
Subtype: | Legendary |
Shard Cost: | 6 |
Power: | 3500 |
Artist Credit: | Gunrev Studios |
Set: | Revelations |
Arrive - If you have five or more cards in your hand, the next Water card you play this turn costs (0) to play. Otherwise, draw X cards (X equals five minus the number of cards in your hand.)
Expel "Jemial, Celestial Wielder" when it leaves the field.
Expel "Jemial, Celestial Wielder" when it leaves the field.
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