
| Number: | DCR-071 |
| Rarity: | Rare |
| Attribute: | FIRE |
| Monster Type: | Fiend |
| Card Type: | Effect Monster |
| Attack: | 900 |
| Defense: | 1500 |
| Description: | The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, rool a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent''s card. As long as this card remains on the field, during each Standby Phase increase the ATK of 1 Archfiend monster by 1000 points until the End Phase. |
| Set: | Dark Crisis |
The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, rool a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent''s card. As long as this card remains on the field, during each Standby Phase increase the ATK of 1 Archfiend monster by 1000 points until the End Phase.
| Number: | DCR-071 |
| Rarity: | Rare |
| Attribute: | FIRE |
| Monster Type: | Fiend |
| Card Type: | Effect Monster |
| Attack: | 900 |
| Defense: | 1500 |
| Description: | The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, rool a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent''s card. As long as this card remains on the field, during each Standby Phase increase the ATK of 1 Archfiend monster by 1000 points until the End Phase. |
| Set: | Dark Crisis |
The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, rool a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent''s card. As long as this card remains on the field, during each Standby Phase increase the ATK of 1 Archfiend monster by 1000 points until the End Phase.
Share and get 15% off!
Simply share this product on one of the following social networks and you will unlock 15% off!