- Rarity: Common
- Number: AU-130
- Description: At the end of your opponent's turn, deal 50 damage to their Alchemist Essence for each Alchemy Card they control. During your turn, if your Relic Count is lower than your opponent's by 2 or more, you may destroy this card; play an Electric Relic Shard from your Alchemy Deck or Dark Zone. You can only have 1 "Guiding Light" active at one time.
- Card Type: Alchemy
- Relic Requirement: 1
- Attribute: Electric
- Subtype: Eternity
At the end of your opponent's turn, deal 50 damage to their Alchemist Essence for each Alchemy Card they control. During your turn, if your Relic Count is lower than your opponent's by 2 or more, you may destroy this card; play an Electric Relic Shard from your Alchemy Deck or Dark Zone. You can only have 1 "Guiding Light" active at one time.
- Rarity: Common
- Number: AU-130
- Description: At the end of your opponent's turn, deal 50 damage to their Alchemist Essence for each Alchemy Card they control. During your turn, if your Relic Count is lower than your opponent's by 2 or more, you may destroy this card; play an Electric Relic Shard from your Alchemy Deck or Dark Zone. You can only have 1 "Guiding Light" active at one time.
- Card Type: Alchemy
- Relic Requirement: 1
- Attribute: Electric
- Subtype: Eternity
At the end of your opponent's turn, deal 50 damage to their Alchemist Essence for each Alchemy Card they control. During your turn, if your Relic Count is lower than your opponent's by 2 or more, you may destroy this card; play an Electric Relic Shard from your Alchemy Deck or Dark Zone. You can only have 1 "Guiding Light" active at one time.
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