
Rarity: | Harmony Rare |
Number: | CT3 |
Description: | • Only 1 Eeventide Field can be in play.
• This card starts in play and is considered part of the field. It can't leave play. • AWAKEN: Once per game, per player, when a player ends their own turn, they may activate this effect to flip this card to the creature side and they discard all cards in their hand. CONTINUOUS EFFECT: At the end of a player's turn, that player may freeze one of their own creatures in play. If they do, they may draw 1 energy. Abyssal Ridge Eeventide's Gallows • This creature's Ability can't be stopped. • When this creature leaves play, it flips back to the Eeventide Field side. ABILITY: Everlasting Frozen Planet When this card is flipped to the creature side, permanently freeze all other cards in play. It goes to the side of the field of the player who flipped it with energy equal to the number of frozen cards in play. |
Card Type: | Eeventide Field / Creature |
Creature Type: | Grand Wonder/Ocean |
Edition: | First |
Set: | Converging Chasms |
• Only 1 Eeventide Field can be in play.
• This card starts in play and is considered part of the field. It can't leave play.
• AWAKEN: Once per game, per player, when a player ends their own turn, they may activate this effect to flip this card to the creature side and they discard all cards in their hand.
CONTINUOUS EFFECT: At the end of a player's turn, that player may freeze one of their own creatures in play. If they do, they may draw 1 energy.
Abyssal Ridge Eeventide's Gallows • This creature's Ability can't be stopped.
• When this creature leaves play, it flips back to the Eeventide Field side.
ABILITY: Everlasting Frozen Planet
When this card is flipped to the creature side, permanently freeze all other cards in play. It goes to the side of the field of the player who flipped it with energy equal to the number of frozen cards in play.
• This card starts in play and is considered part of the field. It can't leave play.
• AWAKEN: Once per game, per player, when a player ends their own turn, they may activate this effect to flip this card to the creature side and they discard all cards in their hand.
CONTINUOUS EFFECT: At the end of a player's turn, that player may freeze one of their own creatures in play. If they do, they may draw 1 energy.
Abyssal Ridge Eeventide's Gallows • This creature's Ability can't be stopped.
• When this creature leaves play, it flips back to the Eeventide Field side.
ABILITY: Everlasting Frozen Planet
When this card is flipped to the creature side, permanently freeze all other cards in play. It goes to the side of the field of the player who flipped it with energy equal to the number of frozen cards in play.
Rarity: | Harmony Rare |
Number: | CT3 |
Description: | • Only 1 Eeventide Field can be in play.
• This card starts in play and is considered part of the field. It can't leave play. • AWAKEN: Once per game, per player, when a player ends their own turn, they may activate this effect to flip this card to the creature side and they discard all cards in their hand. CONTINUOUS EFFECT: At the end of a player's turn, that player may freeze one of their own creatures in play. If they do, they may draw 1 energy. Abyssal Ridge Eeventide's Gallows • This creature's Ability can't be stopped. • When this creature leaves play, it flips back to the Eeventide Field side. ABILITY: Everlasting Frozen Planet When this card is flipped to the creature side, permanently freeze all other cards in play. It goes to the side of the field of the player who flipped it with energy equal to the number of frozen cards in play. |
Card Type: | Eeventide Field / Creature |
Creature Type: | Grand Wonder/Ocean |
Edition: | First |
Set: | Converging Chasms |
• Only 1 Eeventide Field can be in play.
• This card starts in play and is considered part of the field. It can't leave play.
• AWAKEN: Once per game, per player, when a player ends their own turn, they may activate this effect to flip this card to the creature side and they discard all cards in their hand.
CONTINUOUS EFFECT: At the end of a player's turn, that player may freeze one of their own creatures in play. If they do, they may draw 1 energy.
Abyssal Ridge Eeventide's Gallows • This creature's Ability can't be stopped.
• When this creature leaves play, it flips back to the Eeventide Field side.
ABILITY: Everlasting Frozen Planet
When this card is flipped to the creature side, permanently freeze all other cards in play. It goes to the side of the field of the player who flipped it with energy equal to the number of frozen cards in play.
• This card starts in play and is considered part of the field. It can't leave play.
• AWAKEN: Once per game, per player, when a player ends their own turn, they may activate this effect to flip this card to the creature side and they discard all cards in their hand.
CONTINUOUS EFFECT: At the end of a player's turn, that player may freeze one of their own creatures in play. If they do, they may draw 1 energy.
Abyssal Ridge Eeventide's Gallows • This creature's Ability can't be stopped.
• When this creature leaves play, it flips back to the Eeventide Field side.
ABILITY: Everlasting Frozen Planet
When this card is flipped to the creature side, permanently freeze all other cards in play. It goes to the side of the field of the player who flipped it with energy equal to the number of frozen cards in play.
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