
| Rarity: | Common | 
| Number: | EX4-007 C | 
| Description: | 
[Digivolve: 2 from Lv.3 w/[Agumon] in name and [Dinosaur] trait]
 [Start of Your Main Phase] If you have a red or yellow Tamer in play, gain 1 memory.  | 
      
| Level (Lv.): | 4 | 
| Color: | Red;Yellow | 
| Card Type: | Digimon | 
| Play Cost: | 5 | 
| Digimon Power (DP): | 5000 | 
| Digivolve 1 Level: | 3 | 
| Digivolve 1 Color: | Red | 
| Digivolve 1 Cost: | 3 | 
| Digivolve 2 Level: | 3 | 
| Digivolve 2 Color: | Yellow | 
| Digivolve 2 Cost: | 3 | 
| Digimon Form: | Champion | 
| Digimon Attribute: | Vaccine | 
| Digimon Type: | Dinosaur | 
| Inherited Effect: | [Your Turn] [Once Per Turn] When one of your red or yellow Tamers becomes suspended, [Draw 1]. (Draw 1 card from your deck.) | 
| Security Effect: | . | 
| Set: | Alternative Being Booster | 
            [Digivolve: 2 from Lv.3 w/[Agumon] in name and [Dinosaur] trait]
[Start of Your Main Phase] If you have a red or yellow Tamer in play, gain 1 memory.
[Start of Your Main Phase] If you have a red or yellow Tamer in play, gain 1 memory.
| Rarity: | Common | 
| Number: | EX4-007 C | 
| Description: | 
[Digivolve: 2 from Lv.3 w/[Agumon] in name and [Dinosaur] trait]
 [Start of Your Main Phase] If you have a red or yellow Tamer in play, gain 1 memory.  | 
      
| Level (Lv.): | 4 | 
| Color: | Red;Yellow | 
| Card Type: | Digimon | 
| Play Cost: | 5 | 
| Digimon Power (DP): | 5000 | 
| Digivolve 1 Level: | 3 | 
| Digivolve 1 Color: | Red | 
| Digivolve 1 Cost: | 3 | 
| Digivolve 2 Level: | 3 | 
| Digivolve 2 Color: | Yellow | 
| Digivolve 2 Cost: | 3 | 
| Digimon Form: | Champion | 
| Digimon Attribute: | Vaccine | 
| Digimon Type: | Dinosaur | 
| Inherited Effect: | [Your Turn] [Once Per Turn] When one of your red or yellow Tamers becomes suspended, [Draw 1]. (Draw 1 card from your deck.) | 
| Security Effect: | . | 
| Set: | Alternative Being Booster | 
            [Digivolve: 2 from Lv.3 w/[Agumon] in name and [Dinosaur] trait]
[Start of Your Main Phase] If you have a red or yellow Tamer in play, gain 1 memory.
[Start of Your Main Phase] If you have a red or yellow Tamer in play, gain 1 memory.
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