
Rarity: | Uncommon |
Number: | 134 |
Description: | This card costs 2 less to activate If you control a Shield item. [Class Bonus] On Hit: The hit unit doesn't wake up during its controller's next wake up phase unless that player pays (2). (The optional cost is paid upon the resolution of this trigger.) |
Card Type: | Attack |
Card Subtype: | Guardian;Shield |
Element: | Water |
Class: | Guardian |
Reserve Cost: | 3 |
Power: | 2 |
Set: | Alchemical Revolution |
This card costs 2 less to activate If you control a Shield item.
[Class Bonus] On Hit: The hit unit doesn't wake up during its controller's next wake up phase unless that player pays (2). (The optional cost is paid upon the resolution of this trigger.)
[Class Bonus] On Hit: The hit unit doesn't wake up during its controller's next wake up phase unless that player pays (2). (The optional cost is paid upon the resolution of this trigger.)
Rarity: | Uncommon |
Number: | 134 |
Description: | This card costs 2 less to activate If you control a Shield item. [Class Bonus] On Hit: The hit unit doesn't wake up during its controller's next wake up phase unless that player pays (2). (The optional cost is paid upon the resolution of this trigger.) |
Card Type: | Attack |
Card Subtype: | Guardian;Shield |
Element: | Water |
Class: | Guardian |
Reserve Cost: | 3 |
Power: | 2 |
Set: | Alchemical Revolution |
This card costs 2 less to activate If you control a Shield item.
[Class Bonus] On Hit: The hit unit doesn't wake up during its controller's next wake up phase unless that player pays (2). (The optional cost is paid upon the resolution of this trigger.)
[Class Bonus] On Hit: The hit unit doesn't wake up during its controller's next wake up phase unless that player pays (2). (The optional cost is paid upon the resolution of this trigger.)
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