
Rarity: | Common |
#: | SHS/W71-E019 C |
Level: | 0 |
Cost: | 0 |
Soul: | 1 |
Card Type: | Character |
Trait: | Game |
Trait 2: | Manga |
Color: | Yellow |
Power: | 500 |
Card Text: | [AUTO] When this card becomes [REVERSE] in battle, reveal the top card of your deck. If that card is a level 0 or lower character, put it into your hand. (Otherwise, return it to its original place) [AUTO] [CLOCK] Alarm If this card is the top card of your clock, and you have 3 or more "Game" characters, at the beginning of your climax phase, choose 1 of your characters, and that character gets +2000 power until end of turn. |
Set: | Saekano How to Raise a Boring Girlfriend. flat |
Number: | SHS/W71-E019 C |
Rarity: | Common |
#: | SHS/W71-E019 C |
Level: | 0 |
Cost: | 0 |
Soul: | 1 |
Card Type: | Character |
Trait: | Game |
Trait 2: | Manga |
Color: | Yellow |
Power: | 500 |
Card Text: | [AUTO] When this card becomes [REVERSE] in battle, reveal the top card of your deck. If that card is a level 0 or lower character, put it into your hand. (Otherwise, return it to its original place) [AUTO] [CLOCK] Alarm If this card is the top card of your clock, and you have 3 or more "Game" characters, at the beginning of your climax phase, choose 1 of your characters, and that character gets +2000 power until end of turn. |
Set: | Saekano How to Raise a Boring Girlfriend. flat |
Number: | SHS/W71-E019 C |
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