
| Rarity: | Common |
| Number: | 043 |
| Description: | Prevent the next 2 damage that would be dealt to target unit this turn. If that unit is a Ranger, it becomes distant. (Units stay distant until the end of their controller's turn.) |
| Card Type: | Action |
| Card Subtype: | Reaction;Skill |
| Element: | Norm |
| Class: | Ranger |
| Reserve Cost: | 1 |
| Speed: | Fast |
| Flavor Text: | The key to survival is how fast you can duck and dodge when you are outmatched and outgunned. |
| Set: | Alchemical Revolution Starter Decks |
Prevent the next 2 damage that would be dealt to target unit this turn. If that unit is a Ranger, it becomes distant. (Units stay distant until the end of their controller's turn.)
| Rarity: | Common |
| Number: | 043 |
| Description: | Prevent the next 2 damage that would be dealt to target unit this turn. If that unit is a Ranger, it becomes distant. (Units stay distant until the end of their controller's turn.) |
| Card Type: | Action |
| Card Subtype: | Reaction;Skill |
| Element: | Norm |
| Class: | Ranger |
| Reserve Cost: | 1 |
| Speed: | Fast |
| Flavor Text: | The key to survival is how fast you can duck and dodge when you are outmatched and outgunned. |
| Set: | Alchemical Revolution Starter Decks |
Prevent the next 2 damage that would be dealt to target unit this turn. If that unit is a Ranger, it becomes distant. (Units stay distant until the end of their controller's turn.)
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