
Card Number: | 025/130 |
Rarity: | Rare |
Card Type: | Lightning |
HP: | 80 |
Stage: | Stage 1 |
Card Text: | Pokémon Power: Buzzap At any time during your turn (before your attack), you may Knock Out Electrode and attach it to 1 of your other Pokémon. If you do, choose a type of Energy. Electrode is now an Energy card of that type (instead of a Pokémon) that provides 2 Energy. This power can't be used if Electrode is Asleep, Confused, or Paralyzed. |
Attack 1: | [LLL] Electric Shock (50)
Flip a coin. If tails, Electrode does 10 damage to itself. |
Weakness: | F |
Retreat Cost: | 1 |
Set: | Base Set 2 |
Number: | 025/130 |
Card Number: | 025/130 |
Rarity: | Rare |
Card Type: | Lightning |
HP: | 80 |
Stage: | Stage 1 |
Card Text: | Pokémon Power: Buzzap At any time during your turn (before your attack), you may Knock Out Electrode and attach it to 1 of your other Pokémon. If you do, choose a type of Energy. Electrode is now an Energy card of that type (instead of a Pokémon) that provides 2 Energy. This power can't be used if Electrode is Asleep, Confused, or Paralyzed. |
Attack 1: | [LLL] Electric Shock (50)
Flip a coin. If tails, Electrode does 10 damage to itself. |
Weakness: | F |
Retreat Cost: | 1 |
Set: | Base Set 2 |
Number: | 025/130 |
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