
| Rarity: | Rare |
| Number: | 3-051R |
| Description: | When Eight enters the field, choose up to 3 Job Class Zero Cadet Characters you control. Activate them.
Phantom Rush [S][G]: During this turn, Eight cannot be chosen by your opponent's Summons or abilities and the next damage dealt to him becomes 0 instead. |
| Card Type: | Forward |
| Element: | Wind |
| Cost: | 3 |
| Power: | 7000 |
| Job: | Class Zero Cadet |
| Category: | Type-0 |
| Set: | Opus III |
When Eight enters the field, choose up to 3 Job Class Zero Cadet Characters you control. Activate them.
Phantom Rush [S][G]: During this turn, Eight cannot be chosen by your opponent's Summons or abilities and the next damage dealt to him becomes 0 instead.
Phantom Rush [S][G]: During this turn, Eight cannot be chosen by your opponent's Summons or abilities and the next damage dealt to him becomes 0 instead.
| Rarity: | Rare |
| Number: | 3-051R |
| Description: | When Eight enters the field, choose up to 3 Job Class Zero Cadet Characters you control. Activate them.
Phantom Rush [S][G]: During this turn, Eight cannot be chosen by your opponent's Summons or abilities and the next damage dealt to him becomes 0 instead. |
| Card Type: | Forward |
| Element: | Wind |
| Cost: | 3 |
| Power: | 7000 |
| Job: | Class Zero Cadet |
| Category: | Type-0 |
| Set: | Opus III |
When Eight enters the field, choose up to 3 Job Class Zero Cadet Characters you control. Activate them.
Phantom Rush [S][G]: During this turn, Eight cannot be chosen by your opponent's Summons or abilities and the next damage dealt to him becomes 0 instead.
Phantom Rush [S][G]: During this turn, Eight cannot be chosen by your opponent's Summons or abilities and the next damage dealt to him becomes 0 instead.
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