
Number: | V-PR/0013EN |
Rarity: | PR |
Unit: | Normal |
Grade: | 3 |
Skill Icon: | Twin Drive |
Nation: | Dragon Empire |
Race: | Tear Dragon |
Clan: | Kagero |
Imaginary Gift: | Force |
Power: | 13000 |
Shield: | 0 |
Critical: | 1 |
Description: | [AUTO](VC):When placed, choose one of your opponent's grade 2 or greater rear-guards, and retire it.
[AUTO](VC):When it attacks, COST [Soul Blast (1) grade 3], and until end of that battle, this unit gets [Power]+10000/[Critical]+1, and your opponent cannot call sentinels to (GC) from hand. |
Flavor: | B.C.S 2018 National Champion |
Set: | V Promo Cards |
[AUTO](VC):When placed, choose one of your opponent's grade 2 or greater rear-guards, and retire it.
[AUTO](VC):When it attacks, COST [Soul Blast (1) grade 3], and until end of that battle, this unit gets [Power]+10000/[Critical]+1, and your opponent cannot call sentinels to (GC) from hand.
[AUTO](VC):When it attacks, COST [Soul Blast (1) grade 3], and until end of that battle, this unit gets [Power]+10000/[Critical]+1, and your opponent cannot call sentinels to (GC) from hand.
Number: | V-PR/0013EN |
Rarity: | PR |
Unit: | Normal |
Grade: | 3 |
Skill Icon: | Twin Drive |
Nation: | Dragon Empire |
Race: | Tear Dragon |
Clan: | Kagero |
Imaginary Gift: | Force |
Power: | 13000 |
Shield: | 0 |
Critical: | 1 |
Description: | [AUTO](VC):When placed, choose one of your opponent's grade 2 or greater rear-guards, and retire it.
[AUTO](VC):When it attacks, COST [Soul Blast (1) grade 3], and until end of that battle, this unit gets [Power]+10000/[Critical]+1, and your opponent cannot call sentinels to (GC) from hand. |
Flavor: | B.C.S 2018 National Champion |
Set: | V Promo Cards |
[AUTO](VC):When placed, choose one of your opponent's grade 2 or greater rear-guards, and retire it.
[AUTO](VC):When it attacks, COST [Soul Blast (1) grade 3], and until end of that battle, this unit gets [Power]+10000/[Critical]+1, and your opponent cannot call sentinels to (GC) from hand.
[AUTO](VC):When it attacks, COST [Soul Blast (1) grade 3], and until end of that battle, this unit gets [Power]+10000/[Critical]+1, and your opponent cannot call sentinels to (GC) from hand.
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