
| Number: | V-BT02/019EN |
| Rarity: | RR |
| Unit: | Normal |
| Grade: | 3 |
| Skill Icon: | Twin Drive |
| Nation: | Dark Zone |
| Race: | Elf |
| Clan: | Dark Irregulars |
| Imaginary Gift: | Protect |
| Power: | 12000 |
| Shield: | 0 |
| Critical: | 1 |
| Description: | [AUTO](VC):When your guardian is retired, you may put that card into your soul.
[AUTO](VC/RC):When it attacks, COST [Counter Blast (1) & put one of your other rear-guards into your soul], draw a card, and until end of that battle, it gets [Power]+10000, COST [Soul Blast (10)], and your opponent cannot call sentinels from his or her hand. |
| Set: | V-BT02 : Strongest! Team AL4 |
[AUTO](VC):When your guardian is retired, you may put that card into your soul.
[AUTO](VC/RC):When it attacks, COST [Counter Blast (1) & put one of your other rear-guards into your soul], draw a card, and until end of that battle, it gets [Power]+10000, COST [Soul Blast (10)], and your opponent cannot call sentinels from his or her hand.
[AUTO](VC/RC):When it attacks, COST [Counter Blast (1) & put one of your other rear-guards into your soul], draw a card, and until end of that battle, it gets [Power]+10000, COST [Soul Blast (10)], and your opponent cannot call sentinels from his or her hand.
| Number: | V-BT02/019EN |
| Rarity: | RR |
| Unit: | Normal |
| Grade: | 3 |
| Skill Icon: | Twin Drive |
| Nation: | Dark Zone |
| Race: | Elf |
| Clan: | Dark Irregulars |
| Imaginary Gift: | Protect |
| Power: | 12000 |
| Shield: | 0 |
| Critical: | 1 |
| Description: | [AUTO](VC):When your guardian is retired, you may put that card into your soul.
[AUTO](VC/RC):When it attacks, COST [Counter Blast (1) & put one of your other rear-guards into your soul], draw a card, and until end of that battle, it gets [Power]+10000, COST [Soul Blast (10)], and your opponent cannot call sentinels from his or her hand. |
| Set: | V-BT02 : Strongest! Team AL4 |
[AUTO](VC):When your guardian is retired, you may put that card into your soul.
[AUTO](VC/RC):When it attacks, COST [Counter Blast (1) & put one of your other rear-guards into your soul], draw a card, and until end of that battle, it gets [Power]+10000, COST [Soul Blast (10)], and your opponent cannot call sentinels from his or her hand.
[AUTO](VC/RC):When it attacks, COST [Counter Blast (1) & put one of your other rear-guards into your soul], draw a card, and until end of that battle, it gets [Power]+10000, COST [Soul Blast (10)], and your opponent cannot call sentinels from his or her hand.
Share and get 15% off!
Simply share this product on one of the following social networks and you will unlock 15% off!