
| Rarity: | Memoria |
| #: | Memoria132 |
| Total Cost: | 2 |
| Attribute: | Light |
| Attribute 2: | Water |
| Card Type: | Spell |
| Rules Text Contains: | [Quickcast]
Choose one - This turn, if a resonator would be put into your opponent's field without being played, remove it from the game instead. Draw a card; or recover target resonator you control. It gains [+200/+200] and [Barrier] until end of turn. Draw a card; or remove all non-magic stone, non-J/ruler cards your opponent controls with total cost 0 from the game. Draw a card. |
| Set: | Alice Origin Memoria Cards |
| Number: | Memoria132 |
| Rarity: | Memoria |
| #: | Memoria132 |
| Total Cost: | 2 |
| Attribute: | Light |
| Attribute 2: | Water |
| Card Type: | Spell |
| Rules Text Contains: | [Quickcast]
Choose one - This turn, if a resonator would be put into your opponent's field without being played, remove it from the game instead. Draw a card; or recover target resonator you control. It gains [+200/+200] and [Barrier] until end of turn. Draw a card; or remove all non-magic stone, non-J/ruler cards your opponent controls with total cost 0 from the game. Draw a card. |
| Set: | Alice Origin Memoria Cards |
| Number: | Memoria132 |
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