
| Rarity: | Uncommon | 
| Number: | BT2-115 | 
| Description: | [Double Strike] (This card inflicts 2 damage instead of 1 when attacking) [Activate: Main] Remove this card from the game : Choose 1 "Cooler's Armored Squadron" other than "Salza" from your Drop Area and play it. It gains +5000 power for the duration of the turn. | 
| Card Type: | Battle | 
| Color: | Yellow | 
| Energy(Color Cost): | 4(YY) | 
| Special Trait: | Cooler's Armored Squadron | 
| Power: | 15000 | 
| Combo Power: | 10000 | 
| Combo Energy: | 1 | 
| Era: | Cooler Saga | 
| Character: | Salza | 
| Set: | Union Force | 
            [Double Strike] (This card inflicts 2 damage instead of 1 when attacking)
[Activate: Main] Remove this card from the game : Choose 1 "Cooler's Armored Squadron" other than "Salza" from your Drop Area and play it. It gains +5000 power for the duration of the turn.
[Activate: Main] Remove this card from the game : Choose 1 "Cooler's Armored Squadron" other than "Salza" from your Drop Area and play it. It gains +5000 power for the duration of the turn.
| Rarity: | Uncommon | 
| Number: | BT2-115 | 
| Description: | [Double Strike] (This card inflicts 2 damage instead of 1 when attacking) [Activate: Main] Remove this card from the game : Choose 1 "Cooler's Armored Squadron" other than "Salza" from your Drop Area and play it. It gains +5000 power for the duration of the turn. | 
| Card Type: | Battle | 
| Color: | Yellow | 
| Energy(Color Cost): | 4(YY) | 
| Special Trait: | Cooler's Armored Squadron | 
| Power: | 15000 | 
| Combo Power: | 10000 | 
| Combo Energy: | 1 | 
| Era: | Cooler Saga | 
| Character: | Salza | 
| Set: | Union Force | 
            [Double Strike] (This card inflicts 2 damage instead of 1 when attacking)
[Activate: Main] Remove this card from the game : Choose 1 "Cooler's Armored Squadron" other than "Salza" from your Drop Area and play it. It gains +5000 power for the duration of the turn.
[Activate: Main] Remove this card from the game : Choose 1 "Cooler's Armored Squadron" other than "Salza" from your Drop Area and play it. It gains +5000 power for the duration of the turn.
 
 
 
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