
| Rarity: | Uncommon |
| Number: | 005/070 |
| Description: | Ability: Fair-Weather Heal Once during your turn (before your attack), you may heal 20 damage from 1 of your Pokémon that has any Grass Energy attached to it. |
| Card Type: | Grass |
| HP: | 70 |
| Stage: | Stage 1 |
| Weakness: | Fire x2 |
| Resistance: | Water -20 |
| Retreat Cost: | 1 |
| Attack 1: | [Grass][Colorless] Random Peck (20+) Flip 2 coins. This attack does 20 more damage for each heads. |
| Flavor Text: | If it senses strong sunlight, it opens its folded petals to absorb the sun's rays with its whole body. |
| Set: | BW7: Plasma Gale |
| Rarity: | Uncommon |
| Number: | 005/070 |
| Description: | Ability: Fair-Weather Heal Once during your turn (before your attack), you may heal 20 damage from 1 of your Pokémon that has any Grass Energy attached to it. |
| Card Type: | Grass |
| HP: | 70 |
| Stage: | Stage 1 |
| Weakness: | Fire x2 |
| Resistance: | Water -20 |
| Retreat Cost: | 1 |
| Attack 1: | [Grass][Colorless] Random Peck (20+) Flip 2 coins. This attack does 20 more damage for each heads. |
| Flavor Text: | If it senses strong sunlight, it opens its folded petals to absorb the sun's rays with its whole body. |
| Set: | BW7: Plasma Gale |
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