
| Rarity: | Majestic |
| Number: | ELE175 |
| Description: | Go again Whenever you play an action card, you may pay [1 Resource]. If you do, it gains go again. Channel Lightning - At the beginning of your end phase, put a flow counter on Channel Thunder Steppe then destroy it unless you put a Lightning card from your pitch zone on the bottom of your deck for each flow counter on it. |
| Card Type: | Action |
| Card SubType: | Aura |
| Talent: | Lightning |
| Cost: | 1 |
| Pitch Value: | 2 |
| Power: | 0 |
| Defense Value: | 3 |
| Set: | Tales of Aria |
Go again
Whenever you play an action card, you may pay [1 Resource]. If you do, it gains go again.
Channel Lightning - At the beginning of your end phase, put a flow counter on Channel Thunder Steppe then destroy it unless you put a Lightning card from your pitch zone on the bottom of your deck for each flow counter on it.
| Rarity: | Majestic |
| Number: | ELE175 |
| Description: | Go again Whenever you play an action card, you may pay [1 Resource]. If you do, it gains go again. Channel Lightning - At the beginning of your end phase, put a flow counter on Channel Thunder Steppe then destroy it unless you put a Lightning card from your pitch zone on the bottom of your deck for each flow counter on it. |
| Card Type: | Action |
| Card SubType: | Aura |
| Talent: | Lightning |
| Cost: | 1 |
| Pitch Value: | 2 |
| Power: | 0 |
| Defense Value: | 3 |
| Set: | Tales of Aria |
Go again
Whenever you play an action card, you may pay [1 Resource]. If you do, it gains go again.
Channel Lightning - At the beginning of your end phase, put a flow counter on Channel Thunder Steppe then destroy it unless you put a Lightning card from your pitch zone on the bottom of your deck for each flow counter on it.
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