
Rarity: | Hero |
Number: | 15-073H |
Description: | When Cecil enters the field, if you don't pay (C), Cecil deals you 1 point of damage.
Damage 3 -- When Cecil is put from the field into the Break Zone, you may search for 1 Card Name Cecil and play it onto the field. Souleater S: Until the end of the turn, Cecil gains +2000 power, First Strike and "If Cecil deals damage to your opponent, the damage becomes 2 instead." |
Card Type: | Forward |
Element: | Earth |
Cost: | 3 |
Power: | 9000 |
Job: | Dark Night |
Category: | IV |
Set: | Crystal Dominion |
When Cecil enters the field, if you don't pay (C), Cecil deals you 1 point of damage.
Damage 3 -- When Cecil is put from the field into the Break Zone, you may search for 1 Card Name Cecil and play it onto the field.
Souleater S: Until the end of the turn, Cecil gains +2000 power, First Strike and "If Cecil deals damage to your opponent, the damage becomes 2 instead."
Damage 3 -- When Cecil is put from the field into the Break Zone, you may search for 1 Card Name Cecil and play it onto the field.
Souleater S: Until the end of the turn, Cecil gains +2000 power, First Strike and "If Cecil deals damage to your opponent, the damage becomes 2 instead."
Rarity: | Hero |
Number: | 15-073H |
Description: | When Cecil enters the field, if you don't pay (C), Cecil deals you 1 point of damage.
Damage 3 -- When Cecil is put from the field into the Break Zone, you may search for 1 Card Name Cecil and play it onto the field. Souleater S: Until the end of the turn, Cecil gains +2000 power, First Strike and "If Cecil deals damage to your opponent, the damage becomes 2 instead." |
Card Type: | Forward |
Element: | Earth |
Cost: | 3 |
Power: | 9000 |
Job: | Dark Night |
Category: | IV |
Set: | Crystal Dominion |
When Cecil enters the field, if you don't pay (C), Cecil deals you 1 point of damage.
Damage 3 -- When Cecil is put from the field into the Break Zone, you may search for 1 Card Name Cecil and play it onto the field.
Souleater S: Until the end of the turn, Cecil gains +2000 power, First Strike and "If Cecil deals damage to your opponent, the damage becomes 2 instead."
Damage 3 -- When Cecil is put from the field into the Break Zone, you may search for 1 Card Name Cecil and play it onto the field.
Souleater S: Until the end of the turn, Cecil gains +2000 power, First Strike and "If Cecil deals damage to your opponent, the damage becomes 2 instead."
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