
Rarity: | Ultra Rare |
Number: | 76 |
Description: |
R [Once per turn] Lose 3 vitality: After your opponent
makes a check to play a non-foundation card, that
check gets -2. Failing that check will not end the
Combat Phase. Playable by either player.
R Commit: After your opponent plays an ability that could cause you to lose vitality, cancel its effects. |
Card Type: | Asset |
Resource: | All;Evil;Life |
Difficulty: | 2 |
Block Modifier: | 1 |
Block Zone: | High |
Keywords: | Terrain |
Set: | Street Fighter vs. Darkstalkers |
R [Once per turn] Lose 3 vitality: After your opponent
makes a check to play a non-foundation card, that
check gets -2. Failing that check will not end the
Combat Phase. Playable by either player.
R Commit: After your opponent plays an ability that could cause you to lose vitality, cancel its effects.
R Commit: After your opponent plays an ability that could cause you to lose vitality, cancel its effects.
Rarity: | Ultra Rare |
Number: | 76 |
Description: |
R [Once per turn] Lose 3 vitality: After your opponent
makes a check to play a non-foundation card, that
check gets -2. Failing that check will not end the
Combat Phase. Playable by either player.
R Commit: After your opponent plays an ability that could cause you to lose vitality, cancel its effects. |
Card Type: | Asset |
Resource: | All;Evil;Life |
Difficulty: | 2 |
Block Modifier: | 1 |
Block Zone: | High |
Keywords: | Terrain |
Set: | Street Fighter vs. Darkstalkers |
R [Once per turn] Lose 3 vitality: After your opponent
makes a check to play a non-foundation card, that
check gets -2. Failing that check will not end the
Combat Phase. Playable by either player.
R Commit: After your opponent plays an ability that could cause you to lose vitality, cancel its effects.
R Commit: After your opponent plays an ability that could cause you to lose vitality, cancel its effects.
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