
Rarity: | Hero |
Number: | 20-056H |
Description: |
Warp 2 — [G] When a Warp Counter is removed from Bel Dat, your opponent puts the top 2 cards of their deck into the Break Zone. This effect will trigger only if Bel Dat is removed from the game. When Bel Dat enters the field, choose 1 Forward in your opponent's Break Zone. Remove it from the game. You can cast it as though you owned it at any time you could normally cast it. |
Card Type: | Forward |
Element: | Wind |
Cost: | 2 |
Job: | Thief |
Set: | Dawn of Heroes |
Warp 2 — [G]
When a Warp Counter is removed from Bel Dat, your opponent puts the top 2 cards of their deck into the Break Zone. This effect will trigger only if Bel Dat is removed from the game.
When Bel Dat enters the field, choose 1 Forward in your opponent's Break Zone. Remove it from the game. You can cast it as though you owned it at any time you could normally cast it.
When a Warp Counter is removed from Bel Dat, your opponent puts the top 2 cards of their deck into the Break Zone. This effect will trigger only if Bel Dat is removed from the game.
When Bel Dat enters the field, choose 1 Forward in your opponent's Break Zone. Remove it from the game. You can cast it as though you owned it at any time you could normally cast it.
Rarity: | Hero |
Number: | 20-056H |
Description: |
Warp 2 — [G] When a Warp Counter is removed from Bel Dat, your opponent puts the top 2 cards of their deck into the Break Zone. This effect will trigger only if Bel Dat is removed from the game. When Bel Dat enters the field, choose 1 Forward in your opponent's Break Zone. Remove it from the game. You can cast it as though you owned it at any time you could normally cast it. |
Card Type: | Forward |
Element: | Wind |
Cost: | 2 |
Job: | Thief |
Set: | Dawn of Heroes |
Warp 2 — [G]
When a Warp Counter is removed from Bel Dat, your opponent puts the top 2 cards of their deck into the Break Zone. This effect will trigger only if Bel Dat is removed from the game.
When Bel Dat enters the field, choose 1 Forward in your opponent's Break Zone. Remove it from the game. You can cast it as though you owned it at any time you could normally cast it.
When a Warp Counter is removed from Bel Dat, your opponent puts the top 2 cards of their deck into the Break Zone. This effect will trigger only if Bel Dat is removed from the game.
When Bel Dat enters the field, choose 1 Forward in your opponent's Break Zone. Remove it from the game. You can cast it as though you owned it at any time you could normally cast it.
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