
| Number: | V-EB13/012EN |
| Rarity: | RR |
| Unit: | Normal |
| Grade: | 2 |
| Skill Icon: | Intercept |
| Nation: | United Sanctuary |
| Race: | Angelroid |
| Clan: | Angel Feather |
| Power: | 9000 |
| Shield: | 5000 |
| Critical: | 1 |
| Description: | [CONT](RC):If you have a protect marker in the same column as this unit, this unit gets [Power] +15000.
[CONT](RC):During the battle it attacked, if you have three or more protect markers on your circles, your opponent cannot call Sentinels from his or her hand. |
| Flavor: | Safety and hygiene. Treatment will begin once both have been checked. |
| Set: | V-EB13: The Astral Force |
[CONT](RC):If you have a protect marker in the same column as this unit, this unit gets [Power] +15000.
[CONT](RC):During the battle it attacked, if you have three or more protect markers on your circles, your opponent cannot call Sentinels from his or her hand.
[CONT](RC):During the battle it attacked, if you have three or more protect markers on your circles, your opponent cannot call Sentinels from his or her hand.
| Number: | V-EB13/012EN |
| Rarity: | RR |
| Unit: | Normal |
| Grade: | 2 |
| Skill Icon: | Intercept |
| Nation: | United Sanctuary |
| Race: | Angelroid |
| Clan: | Angel Feather |
| Power: | 9000 |
| Shield: | 5000 |
| Critical: | 1 |
| Description: | [CONT](RC):If you have a protect marker in the same column as this unit, this unit gets [Power] +15000.
[CONT](RC):During the battle it attacked, if you have three or more protect markers on your circles, your opponent cannot call Sentinels from his or her hand. |
| Flavor: | Safety and hygiene. Treatment will begin once both have been checked. |
| Set: | V-EB13: The Astral Force |
[CONT](RC):If you have a protect marker in the same column as this unit, this unit gets [Power] +15000.
[CONT](RC):During the battle it attacked, if you have three or more protect markers on your circles, your opponent cannot call Sentinels from his or her hand.
[CONT](RC):During the battle it attacked, if you have three or more protect markers on your circles, your opponent cannot call Sentinels from his or her hand.
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