
Number: | DUNE-EN066 |
Rarity: | Common |
Attribute: | SPELL |
Card Type: | Quick-Play Spell |
Description: | During the Main Phase, if a monster(s) you control leaves the field by an opponent's monster effect, except by being destroyed: Activate 1 of these effects;
• End the Main Phase. • Skip Main Phase 1 of your opponent's next turn. You can only activate 1 "Million-Century Ice Prison" per turn. |
Set: | Duelist Nexus |
During the Main Phase, if a monster(s) you control leaves the field by an opponent's monster effect, except by being destroyed: Activate 1 of these effects;
• End the Main Phase.
• Skip Main Phase 1 of your opponent's next turn.
You can only activate 1 "Million-Century Ice Prison" per turn.
• End the Main Phase.
• Skip Main Phase 1 of your opponent's next turn.
You can only activate 1 "Million-Century Ice Prison" per turn.
Number: | DUNE-EN066 |
Rarity: | Common |
Attribute: | SPELL |
Card Type: | Quick-Play Spell |
Description: | During the Main Phase, if a monster(s) you control leaves the field by an opponent's monster effect, except by being destroyed: Activate 1 of these effects;
• End the Main Phase. • Skip Main Phase 1 of your opponent's next turn. You can only activate 1 "Million-Century Ice Prison" per turn. |
Set: | Duelist Nexus |
During the Main Phase, if a monster(s) you control leaves the field by an opponent's monster effect, except by being destroyed: Activate 1 of these effects;
• End the Main Phase.
• Skip Main Phase 1 of your opponent's next turn.
You can only activate 1 "Million-Century Ice Prison" per turn.
• End the Main Phase.
• Skip Main Phase 1 of your opponent's next turn.
You can only activate 1 "Million-Century Ice Prison" per turn.
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