
Number: | LDS1-EN103 |
Rarity: | Common |
Attribute: | SPELL |
Card Type: | Field Spell |
Description: | You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve these effects. • 1+: This card cannot be destroyed by card effects. • 2+: Once per turn (including the opponent's) you can halve the Battle Damage you take. • 3+: During either player's turn, when a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the GY; negate the activation, and if you do, destroy it. • 4+: Once per turn, during your Main Phase: You can draw 1 card. • 5: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target. |
Set: | Legendary Duelists: Season 1 |
You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve these effects. • 1+: This card cannot be destroyed by card effects. • 2+: Once per turn (including the opponent's) you can halve the Battle Damage you take. • 3+: During either player's turn, when a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the GY; negate the activation, and if you do, destroy it. • 4+: Once per turn, during your Main Phase: You can draw 1 card. • 5: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.
Number: | LDS1-EN103 |
Rarity: | Common |
Attribute: | SPELL |
Card Type: | Field Spell |
Description: | You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve these effects. • 1+: This card cannot be destroyed by card effects. • 2+: Once per turn (including the opponent's) you can halve the Battle Damage you take. • 3+: During either player's turn, when a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the GY; negate the activation, and if you do, destroy it. • 4+: Once per turn, during your Main Phase: You can draw 1 card. • 5: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target. |
Set: | Legendary Duelists: Season 1 |
You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve these effects. • 1+: This card cannot be destroyed by card effects. • 2+: Once per turn (including the opponent's) you can halve the Battle Damage you take. • 3+: During either player's turn, when a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the GY; negate the activation, and if you do, destroy it. • 4+: Once per turn, during your Main Phase: You can draw 1 card. • 5: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.
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