
| Rarity: | R | 
| #: | 138 | 
| Creature Type or Sub Type: | Creature — Nephilim | 
| P: | 1 | 
| T: | 1 | 
| Rules Text Contains: | Whenever you play a spell, you may put two +1/+1 counters on Witch-Maw Nephilim. Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater. | 
| Flavor: | When it awoke, it shattered the hillsides to make way for its passage. | 
| Set: | Guildpact | 
| Number: | 138 | 
| Rarity: | R | 
| #: | 138 | 
| Creature Type or Sub Type: | Creature — Nephilim | 
| P: | 1 | 
| T: | 1 | 
| Rules Text Contains: | Whenever you play a spell, you may put two +1/+1 counters on Witch-Maw Nephilim. Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater. | 
| Flavor: | When it awoke, it shattered the hillsides to make way for its passage. | 
| Set: | Guildpact | 
| Number: | 138 | 
 
 
 
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